Specialized in Gameplay Systems, AI Programming & C++ / Unreal Engine 5
I am a Game Programmer student at Futuregames in Stockholm, with a background in Digital Game Design. I have hands-on experience in Unity, Unreal Engine 5, and C++. My passion lies in building scalable gameplay systems, intelligent AI behaviors, and solving complex technical problems in collaborative team environments.
Designed a modular Quest System using Data Tables and C++. Developed a Game Progression Manager for handling persistent player stats and inventory.
Implemented 3 distinct enemy AI types using Behavior Trees and custom C++ AIControllers. Optimized performance with object pooling for enemy spawning.
Optimized collision simulation from 5 FPS to 60+ FPS using a Spatial Hash Grid, reducing complexity from O(N²) to O(N).
Adapted custom shaders with Blinn-Phong lighting from OpenGL to Unity, demonstrating low-level graphics programming skills.